![]() ![]() ![]() With Cyan committed to other projects, Presto Studios was chosen to continue the Myst tradition of artistic beauty and striking imagery, the likes of which have never been seen before. And Edanna, possibly inspired by dreams of paradise lost, is contained in an inward-growing tree whose massive, hollow trunk creates the perfect environment for a variety of exotic plant and animal ecosystems.Ĭyan raised the bar for graphics realism in gaming when it released Myst in 1993 and its sequel Riven in 1997. Amateria, a mechanical wonderland in the middle of an endless black sea, consists of basalt columns and geyser-formed mud pots that poke through the landscape amid sophisticated mechanical inventions. Voltaic, a dusty world of sand and sky, water and wind, contains strange, man-made constructions that inhabit an otherwise dry and desolate landscape. J'nanin, an elliptical-shaped island, is home to towering granite cliffs and strange, tusk-like formations that surround an azure caldera. Tomahna sits like a garden oasis at the edge of an endless desert landscape.Utilizing the technological advances that have occurred in 3D hardware and software over the past five years, the animators at Presto Studios have constructed five distinct universes, or "Ages," in Exile that transcend the realism of the previous Myst installments.Yet the detailed texturing of the 3D imagery, the seamlessly composited video footage of live actors into scenes, and a new 360-degree panning technology blur the line between the surreal world of the game and the real world of the player. ![]() In fact, Exile's mysterious worlds, with their strange flowering plants, hybrid animals, azure waters, and Camelot-like architecture were supposedly created from the thoughts and dreams of the game's main character. The otherworldly images in Myst III: Exile, the long-awaited continuation of the legendary Myst computer game series, are the kind that dreams are made of. ![]()
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